GAPPP – Gamified Audiovisual Performance and Performance Practice
"GAPPP: Gamified Audiovisual Performance and Performance Practice" was an artistic research project conceived and run by composer, audiovisual artist and project leader Dr. Marko Ciciliani. Computer Games have become a fashionable area of research, which has been covered by many different fields of research in the humanities and in the arts. However, only to a comparatively small extent have computer game elements been explored in the realm of audiovisual composition and performance. This research starts out with the assumption that player interactions and game strategies offer yet unexplored models that can be applied in live audiovisual works.
Game-interaction offers a large potential to create a liveness quality of a novel kind. This does not only concern the performer who is interacting with a responsive audiovisual system but can also engage an audience as “backseat-players”. This artistic research project therefore set out to explore the combination of game strategies and performer interactions for its artistic potential beyond the mere imitation of computer games. Website: gappp.net
Methodology
Barbara Lüneburg was the main researcher for all questions of performance research.
The research was carried out from three perspectives:
1) the audiovisual composition, 2) the performer, and 3) the audience.
A large number of questions were identified that served as a methodological framework and points of reflection and evaluation during the process. Altogether seven teams of artists addressed the questions in their artistic research. The process was cyclical and included periodic evaluations and reflections. Having several teams working at the same pools of questions yielded different artistic solutions which could then be compared with each other for better insights.
Tympanic Touch by Marko Ciciliani (2017) Performed by Barbara Lüneburg and Marko Ciciliani Video recording: Nicolae David, ndBewegtbild | |